We have good news, bad news, and middle of the road news. Good news is more got it right than I thought. Always a bit tough I think to anchor on the 23pt esp. when the opponent has no additional inner board points. Bad news, lots of wrong answers too. The good news about the bad news though? Your play can only be so bad because if you make it you're supposed to pass when cubed.
| 1. | Rollout1 | 24/23 13/10 | eq: -0.957 |
| Player: Opponent: | 24.50% (G:2.82% B:0.08%) 75.50% (G:7.01% B:0.23%) | Conf.: ± 0.012 (-0.969...-0.944) - [100.0%] Duration: 47.3 seconds |
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| 2. | Rollout1 | 13/9 | eq: -1.000 (-0.043) |
| Player: Opponent: | 25.34% (G:3.85% B:0.15%) 74.66% (G:15.04% B:0.38%) | Conf.: ± 0.000 (-1.000...-1.000) - [0.0%] Duration: 46.4 seconds |
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| 3. | Rollout1 | 13/10 6/5 | eq: -1.000 (-0.043) |
| Player: Opponent: | 25.01% (G:4.06% B:0.13%) 74.99% (G:15.68% B:0.50%) | Conf.: ± 0.000 (-1.000...-1.000) - [0.0%] Duration: 44.7 seconds |
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| 4. | Rollout1 | 23/22 13/10 | eq: -1.000 (-0.043) |
| Player: Opponent: | 24.99% (G:3.94% B:0.14%) 75.01% (G:15.59% B:0.51%) | Conf.: ± 0.000 (-1.000...-1.000) - [0.0%] Duration: 50.9 seconds |
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| 5. | Rollout1 | 23/20 6/5 | eq: -1.000 (-0.043) |
| Player: Opponent: | 24.78% (G:4.12% B:0.16%) 75.22% (G:18.45% B:0.43%) | Conf.: ± 0.000 (-1.000...-1.000) - [0.0%] Duration: 52.2 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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