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BGonline.org Forums
Rollout
Posted By: Stick In Response To: Neil v. Stick Novi Finals (Game 5) #21 (Stick)
Date: Thursday, 24 July 2008, at 7:21 a.m.
I agree with GNU here. Six checkers on the midpoint are too much and there are more ways to safety the outfield spare next turn when missed by either making the point or picking it up. The ten point is obviously more valuable than the three point in this position so it's worth the extra shots.
The score (after 4 games) is: Neil_Kazaross 5, Stick_Rice 1 (match to 13 points)
Move number 14: Neil_Kazaross to play 43
Neil_Kazaross 157
Stick_Rice 147 Position ID: zG7EgBHgc/ADQA Match ID: AQGuAVAACAAA
• Neil_Kazaross moves bar/21 6/3
1. Rollout bar/21 13/10 Eq.: -0.6568
0.3082 0.0672 0.0029 - 0.6918 0.3502 0.0086 CL -0.7504 CF -0.6568
[0.0039 0.0041 0.0009 - 0.0039 0.0049 0.0021 CL 0.0112 CF 0.0136]
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 827604655 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2. Rollout bar/21 6/3 Eq.: -0.7091 ( -0.0523)
0.3002 0.0587 0.0047 - 0.6998 0.3720 0.0097 CL -0.8058 CF -0.7091
[0.0039 0.0042 0.0008 - 0.0039 0.0051 0.0012 CL 0.0112 CF 0.0142]
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 827604655 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
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