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BGonline.org Forums
DMP Exercise
Posted By: Stick
Date: Tuesday, 12 August 2008, at 6:38 a.m.
As my quest to rid the game of the cube and gammons and perfect gmw/mwc checker play continues I'm inching in by yards on posting all the 2nd move rollouts for DMP. They will be posted immediately following the Florida ABT event, I simply don't have the time now.
What I'd like, if any of you are up to it even though it's a bit lengthy and probably boring to most of you, is for you to go through all the opening rolls (easy, and rollouts are already posted to check yourself afterwards) and tell me how you'd play them at DMP. After that, through all the 2nd rolls at DMP (the lengthy part) noting any moves you'd play differently from straight money play.
This doesn't take all that long, feel free to set them up on SW or GNU if you can't easily visualize them. For example, I start with an opening 31P and go through all the replies in my head starting with doubles. 11, 22, 33, 44, 55, 66. After that I return to 21, 31, 41, 51, 61, 32, 42, 52, 62, 43, 53, 63, 54, 64, 65. That should be all 36 (21). You'll notice a lot of these you don't have to think about, it's no mystery how 31P-31 should be played at any score, the key is finding what plays may be different and why.
For extra credit list not only the plays you think may be different at DMP but explanations, length of your choice, as to why. You may also play one play (opening 64 for eg) different according to who your opponent is, note if you like.
Stick
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