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rollout
Posted By: happyjuggler0 In Response To: First the fours was with me, then the ones were definitely with me. The question now is how to play the ones. By the way, yes I am trying to create a very long title just for the fun of it and to break the record. Sorry if you don't like it. (happyjuggler0)
Date: Thursday, 11 September 2008, at 1:50 a.m.
I'd keep it going longer because the jsd's are still way too small, but the rollout is taking forever, and I am sick of it.
Soooooooooooo, it is inconclusive.
The score (after 1 game) is: white 0, blue 2 (match to 3 points, Crawford game)
Move number 18: blue to play 11
Pip counts: white 182, blue 165
Position ID: ZDciBGpsGyGCLA Match ID: 8IlkAAAAEAAA
• blue moves 3/2*/1*(2)
Alert: very bad move ( +0.000)
# Ply Move Equity • 1 R 3/2*/1*(2) +0.642
0.822 0.752 0.495 - 0.178 0.020 0.001 +0.642 0.006 0.007 0.014 - 0.006 0.001 0.000 0.012 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 999 games, Mersenne Twister dice gen. with seed 837597504 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune 2 R 23/22* 16/15* 13/12* 9/8* +0.637 ( -0.005)
0.817 0.708 0.564 - 0.183 0.000 0.000 +0.637 0.009 0.011 0.016 - 0.009 0.008 0.017 0.018 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 998 games, Mersenne Twister dice gen. with seed 837597504 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune
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