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44 to play

Posted By: Christian Munk-Christensen
Date: Sunday, 14 September 2008, at 8:24 a.m.

In Response To: 44 to play (neilkaz)

I see 3 candidate plays:

8/4(2), 6/2(2) building the board can't be a bad thing at the score and is probably the play which yilds the most Gs. Bringing home the 2 guys from the anchor may prove tricky, so this play probably gives up a few wins.

20/16(2), 8/4(2) working on both the board as well as bringing home the back guys. This play makes the position play a little more smoothly and the opp is less likely to turn things around at the expense of fewer Gs.

20/16 (2), 13/9(2) this is probably the DMP play but it doesn't really win enough Gs which should be the goal after getting such a gem of a roll.

Of the above I would go for the middling play that works a little on building the board as well as making the homeward journey a lot less troublesome. So 16 and 4 for me.

I don't care for Coolreys disconnecting 13/9(2), 8/4(2).

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