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BGonline.org Forums
Best play to save the gammon
Posted By: happyjuggler0 In Response To: Best play to save the gammon (happyjuggler0)
Date: Friday, 24 October 2008, at 6:33 p.m.
Over the board I couldn't figure out a bean's worth of difference, so on "general principles" it seemed likely that if there was a difference that going for the extra crossover was as good an idea as any.
I like Bob Koca's approach best, but looking at the rollout it seems pretty clear that there are probably 6/1296 rolls (net) that favor 13/10. I just don't know what they are!
The score (after 2 games) is: white 1, blue 2 (match to 3 points, Crawford game)
Move number 69: blue to play 21
Pip counts: white 7, blue 63
Position ID: TwAAwPsOwAIAAA Match ID: 8AllABAAEAAA
• blue moves 13/12 13/11
Alert: doubtful move ( -0.010)
# Ply Move Equity 1 R 13/10 -2.817
0.000 0.000 0.000 - 1.000 0.908 0.000 -2.817 0.000 0.000 0.000 - 0.000 0.000 0.000 0.001 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 2592 games, Mersenne Twister dice gen. with seed 808093184 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune • 2 R 13/12 13/11 -2.826 ( -0.010)
0.000 0.000 0.000 - 1.000 0.913 0.000 -2.826 0.000 0.000 0.000 - 0.000 0.000 0.000 0.001 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 2592 games, Mersenne Twister dice gen. with seed 808093184 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune 3 R 13/11 3/2 -2.846 ( -0.029)
0.000 0.000 0.000 - 1.000 0.923 0.000 -2.846 0.000 0.000 0.000 - 0.000 0.000 0.000 0.001 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 1296 games, Mersenne Twister dice gen. with seed 808093184 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune 4 R 14/11 -2.850 ( -0.033)
0.000 0.000 0.000 - 1.000 0.925 0.000 -2.850 0.000 0.000 0.000 - 0.000 0.001 0.000 0.001 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 1296 games, Mersenne Twister dice gen. with seed 808093184 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune 5 R 14/12 13/12 -2.881 ( -0.064)
0.000 0.000 0.000 - 1.000 0.941 0.000 -2.881 0.000 0.000 0.000 - 0.000 0.001 0.000 0.001 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 1296 games, Mersenne Twister dice gen. with seed 808093184 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune
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