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Doubles Cube

Posted By: Bob Koca
Date: Saturday, 25 October 2008, at 5:04 p.m.

In Response To: Doubles Cube (Stick)

Double and pass. The pipcount would make the race a small take. But an empty 6 point for white hurts the player behind in the race more than it would one who is winning. Extra checkers on the low points also hurts the player is who is losing the race more than the player who is winning it. This and extra crossovers at least balances the empty 4 and 3 point for blue. Blue's good hitting rolls of 11, 21, 31, 23, 22, 24, 25 are rolls that are not good for racing. Only bad roll for blue is 43 so taking into account the attacking rolls the contact is disadvantageous for white.

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