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BGonline.org Forums
Rollout
Posted By: Stick In Response To: Game of the week Pos. #3 (Stick)
Date: Wednesday, 7 March 2007, at 12:47 a.m.
I don't know how many of you by now remember the double twos play immediately before this where Blue had the same decision, come in and hit or come in and make a good offensive point (his 4 pt). I prefered making the 4 pt. then even though the rollout showed the two plays to be equal. Here I'm a little surprised at the difference between the plays but would have hit also only because hitting not only sends another checker back, if that was all I'd still make the 5 pt., but it also makes the offensive 11 pt. leaving no good fly shots and prepares Blue to anchor up on White's 5 pt. essentially crushing his game.
gnubg 167
user 171 Position ID: Mg/4ACngc8qAYA Match ID: cIkEAAAAAAAA
# Ply Move Equity 1 R bar/23* bar/24 11/10 +0.1779
0.5555 0.1755 0.0095 - 0.4445 0.1132 0.0049 +0.1779 0.0032 0.0034 0.0011 - 0.0032 0.0027 0.0011 0.0085 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 648 games, Mersenne Twister dice gen. with seed 1019286577 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune • 2 R bar/24(2) 6/5(2) +0.1266 ( -0.0513)
0.5476 0.1854 0.0112 - 0.4524 0.1529 0.0123 +0.1266 0.0037 0.0037 0.0020 - 0.0037 0.0032 0.0015 0.0107 Full cubeless rollout (trunc. at one-sided bearoff) with var.redn. 648 games, Mersenne Twister dice gen. with seed 1019286577 and quasi-random dice Play: 2-ply cubeless prune keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune
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