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Rollout

Posted By: Stick
Date: Wednesday, 7 March 2007, at 12:47 a.m.

In Response To: Game of the week Pos. #3 (Stick)

I don't know how many of you by now remember the double twos play immediately before this where Blue had the same decision, come in and hit or come in and make a good offensive point (his 4 pt). I prefered making the 4 pt. then even though the rollout showed the two plays to be equal. Here I'm a little surprised at the difference between the plays but would have hit also only because hitting not only sends another checker back, if that was all I'd still make the 5 pt., but it also makes the offensive 11 pt. leaving no good fly shots and prepares Blue to anchor up on White's 5 pt. essentially crushing his game.

gnubg167


 '1X '2X1O4X ' ' ' ' '2O

1X1X '1X '5O '3O '1O1O5X

user171

Position ID: Mg/4ACngc8qAYA Match ID: cIkEAAAAAAAA

# Ply Move Equity
1 R bar/23* bar/24 11/10 +0.1779
0.55550.17550.0095-0.44450.11320.0049 +0.1779
0.00320.00340.0011-0.00320.00270.0011 0.0085
Full cubeless rollout (trunc. at one-sided bearoff) with var.redn.
648 games, Mersenne Twister dice gen. with seed 1019286577 and quasi-random dice
Play: 2-ply cubeless prune
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune
2 R bar/24(2) 6/5(2) +0.1266 ( -0.0513)
0.54760.18540.0112-0.45240.15290.0123 +0.1266
0.00370.00370.0020-0.00370.00320.0015 0.0107
Full cubeless rollout (trunc. at one-sided bearoff) with var.redn.
648 games, Mersenne Twister dice gen. with seed 1019286577 and quasi-random dice
Play: 2-ply cubeless prune
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune

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