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BGonline.org Forums
Early 64 roll
Posted By: 6425 In Response To: Early 64 roll (Chuck Bower)
Date: Tuesday, 28 October 2008, at 9:30 p.m.
Running 24/14 is too passive. It also abandons the lone back checker and easily allows your opponent to anchor up all for an even race.
Hitting two 13/7* 6/2* strips the midpoint, leaves too many unnecssary blots around for little upside.
Pointing on the two point 8/2* 6/2 unloads your top heavy points while putting a man in the air and making a new inner board point. You deprive your opponent of many anchor making rolls and there are 4 rolls where the game has completely swung. This is my choice.
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