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Game Plan? Priming

Posted By: Paul Weaver
Date: Wednesday, 26 November 2008, at 5:56 a.m.

In Response To: Yes, I can explain it. (Bob Koca)

Bob Koca wrote, "Going with Peever's thoughts: If the slot doesn't happen what is white's gameplan? What constructive rolls would there be? Slotting gives him a gameplan of winning the race."

After playing 13/10, your game plan is to prime your opponent's checkers. If you are not hit, then you have 21 numbers (66 44 33 22 11 64 63 62 61 53 51 42 31) that make either the 7pt, 5pt or 4pt. You have 9 additional numbers (55 43 41 21) that make either the 9pt or 10pt. Only 6 numbers (65 54 52) fail to make a new point.

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