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LV Finals Play #1 ROLLOUT

Posted By: Matt Cohn-Geier
Date: Thursday, 4 December 2008, at 4:00 a.m.

In Response To: LV Finals Play #1 (Matt Cohn-Geier)

Sam is basically right here.

White should run after either play if he rolls a 6. There are 5 numbers after either play where he should stick around: after 2/1*, it's 33, 23, and 42; after 3/2, it's 11, 31, and 41. If White sticks around, I have 5 numbers to win a BG after 3/2 vs. only 4 to win a BG after 2/1*. However, I have 20 numbers that leave a shot after 3/2, vs. only 10 after 2/1*. So 2/1* is significantly safer, and shot numbers that allow White to save the G / possibly win will almost always outweigh the backgammons. So I should play 2/1*, right?

The reason why 3/2 is technically better here is because even though 2/1* is better in the variation where I don't get immediately hit, 3/2 is better when I do get hit since the two checkers are closer to home. I didn't think it would be such a big deal since White has made his ace point and his 6 point is open, so he is very unlikely to pick up a second checker. However that is probably the swing when White opens his board during the bearoff.

Also, 3/2 gives him some (relatively) tough decisions, everything is trivial after 2/1*. So if there was some chance that Stacy would misplay the position after 3/2 it is probably even better practically.

The score (after 11 games) is: Stacy Turner 10, Matt Cohn-Geier 6 (match to 15 points)

Move number 58: Matt Cohn-Geier to play 51

Stacy Turner102


2X2X2X2X2X1X ' ' ' ' '1X

1X1O3O ' ' ' '1X ' ' '1X

Matt Cohn-Geier11

Position ID: 27ZAISA6AAAAAA Match ID: QYnmAaAAMAAA

• Matt Cohn-Geier moves 3/off 2/1*

# Ply Move Equity
1 R 3/2 3/off +1.7827
0.94500.70580.0411-0.05500.00000.0000 +1.7934 +1.7827
0.00120.00040.0003-0.00120.00000.0000 0.0021 0.0025
Full cubeful rollout with var.redn.
3822 games, Mersenne Twister dice gen. with seed 806047914 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.2
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
?? R 3/off 2/1* +1.7673 ( -0.0154)
0.93400.72390.0320-0.06600.00000.0000 +1.7805 +1.7673
0.00110.00040.0003-0.00110.00000.0000 0.0020 0.0024
Full cubeful rollout with var.redn.
3822 games, Mersenne Twister dice gen. with seed 806047914 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.2
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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