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BGonline.org Forums
ME Cube Action
Posted By: Sam Pottle In Response To: ME Cube Action (Rich Munitz)
Date: Thursday, 11 December 2008, at 7:08 p.m.
There's a similar distinction between two different no-double/pass scenarios, depending on whether DT > ND (the usual case, when a wrong double can be justified by an even worse take) or vice versa (the "matchscore" case, when doubling loses regardless).
Both these cases are called too-good/pass, under either definition. The problem is that there are six possible orderings of the the three cube action equities ND, DT, and DP, and only four possible cube action labels (D/ND vs. T/P). With too-good/take we still have only five.
Look for the little percentage in the lower right corner of the cube analysis (Snowie or GNU). If it's not there, don't try to induce an error from your opponent!
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