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NYC Masters Round #2 Play #2
Posted By: Matt Cohn-Geier In Response To: NYC Masters Round #2 Play #2 (Matt Cohn-Geier)
Date: Monday, 19 January 2009, at 6:51 a.m.
This was one of my worst errors of this match. I didn't like the superstacky 13/8 10/8 or the stack & ace point slot, so I went for 10/3*, which at least got something started and knocked Rich off my 3 point while minimizing blots, since I had the anchor. However playing safe here is totally clear as Rich's structure is solid, so I just hope to get lucky and make a point. If worse comes to worse I can usually hit him next time. He doesn't have that many good rolls that improve his position and hitting just gives him a few more ways to do it.
Between the ugly and best plays, stacking the 8 turns out to be slightly better than slotting the ace here.
The score (after 8 games) is: Rich Munitz 5, Matt Cohn-Geier 8 (match to 11 points)
Move number 5: Matt Cohn-Geier to play 52
Rich Munitz 158
Matt Cohn-Geier 151 Position ID: mGfwARTg88QBAw Match ID: cIlqAVAAQAAA
• Matt Cohn-Geier moves 10/3*
# Ply Move Equity 1 R 13/8 10/8 +0.0543
0.5352 0.1257 0.0089 - 0.4648 0.0804 0.0031 +0.0918 +0.0543 0.0004 0.0006 0.0003 - 0.0004 0.0004 0.0001 0.0010 0.0019 Full cubeful rollout with var.redn. 26887 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 10/8 6/1 +0.0407 ( -0.0136)
0.5291 0.1304 0.0077 - 0.4709 0.0834 0.0026 +0.0839 +0.0407 0.0005 0.0009 0.0005 - 0.0005 0.0005 0.0001 0.0014 0.0027 Full cubeful rollout with var.redn. 12612 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 3 R 8/3*/1 -0.0191 ( -0.0734)
0.5133 0.1336 0.0090 - 0.4867 0.0819 0.0024 +0.0514 -0.0191 0.0020 0.0046 0.0020 - 0.0020 0.0022 0.0020 0.0057 0.0110 Full cubeful rollout with var.redn. 740 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 4 R 8/1 -0.0290 ( -0.0832)
0.5080 0.1212 0.0033 - 0.4920 0.0792 0.0031 +0.0372 -0.0290 0.0019 0.0033 0.0013 - 0.0019 0.0020 0.0004 0.0054 0.0112 Full cubeful rollout with var.redn. 740 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 5 R 10/3* -0.0291 ( -0.0833)
0.5158 0.1285 0.0108 - 0.4842 0.0816 0.0025 +0.0511 -0.0291 0.0021 0.0039 0.0022 - 0.0021 0.0020 0.0004 0.0060 0.0114 Full cubeful rollout with var.redn. 739 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 6 R 13/6 -0.0291 ( -0.0834)
0.5101 0.1109 0.0081 - 0.4899 0.0737 0.0022 +0.0393 -0.0291 0.0020 0.0037 0.0018 - 0.0020 0.0023 0.0006 0.0059 0.0115 Full cubeful rollout with var.redn. 740 games, Mersenne Twister dice gen. with seed 809588375 and quasi-random dice Stop when best play is enough JSDs ahead: limit 3.24 (min. 1296 games) Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.2 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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