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Keith Count - Where's the add 1/7th?

Posted By: Tad Bright
Date: Thursday, 19 February 2009, at 10:55 p.m.

In Response To: Keith Count (Petter Bengtsson)

I can't find the add 1/7th in this article.

From this article
http://www.bkgm.com/articles/CubeHandlingInRaces/#keith_count

Summary of the Keith Count
For each player, start with the basic pip count and:

add 2 pips for each checker more than 1 on the one point;
add 1 pip for each checker more than 1 on the two point;
add 1 pip for each checker more than 3 on the three point;
add 1 pip for each empty space on points four, five, and six.
Increase the count of the player on roll by one-seventh (rounding down).

A player should double if his count exceeds the opponent’s count by no more than 4.
A player should redouble if his count exceeds the opponent’s count by no more than 3.
The opponent should take if the doubler’s count exceeds the opponent’s count by at least 2.

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