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BGonline.org Forums
A new variance reduciton technique
Posted By: MaX In Response To: A new variance reduciton technique (Bob Koca)
Date: Monday, 30 March 2009, at 2:13 p.m.
Hi Bob,
just to be sure I do understand exactly what you are proposing: your trick tries to give comparable luck to the two plays' games. But if Dahl's Var.Red. is perfect (i.e. it factors out luck perfectly), this would be unnecessary, right ?
A few comments (assuming my understanding is right):
1. Instead of going for the same rank, you could (at negliectible cost) select the roll for play B that gives the closest luck to the one obtained for play A. Should be more efficent than just taking the roll with the same rank.
2. I'm not sure gnubg uses 2ply for luck evaluation. If it uses 0 ply (as I remember, but I could be wrong, mabe it is 0ply just for match analysis luck evals), introducing your trick would cost something in terms of speed (actually, quite a lot I would say, knowing that each additional ply cost more or less a factor 21). If somebody on gnubg mailing list can confirm that ....
MaX.
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