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BGonline.org Forums
A new variance reduciton technique
Posted By: Bob Koca In Response To: A new variance reduciton technique (MaX)
Date: Monday, 30 March 2009, at 2:57 p.m.
"But if Dahl's Var.Red. is perfect (i.e. it factors out luck perfectly), this would be unnecessary, right ? "
And rollouts would be also. It would mean that gnubg always got it right things exactly right on 2 - ply so just ask for evaluation.
I think that either method by itself would show a very large improvement over doing nothing fancy. Used in conjunction the extra one gives a small improvement over using just one by itself.
"1. Instead of going for the same rank, you could (at negliectible cost) select the roll for play B that gives the closest luck to the one obtained for play A. Should be more efficent than just taking the roll with the same rank."
Doesn't work as a roll is not randomly chosen. For example suppose that position A has the property that it is extremely unvolatile whereas position B has the property of having a few jokers with everything else slightly below average. Those jokers would never get used.
"2. I'm not sure gnubg uses 2ply for luck evaluation. If it uses 0 ply (as I remember, but I could be wrong, mabe it is 0ply just for match analysis luck evals), introducing your trick would cost something in terms of speed (actually, quite a lot I would say, knowing that each additional ply cost more or less a factor 21). If somebody on gnubg mailing list can confirm that ...."
If so then just use 0-ply to rank.
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