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holding game roll out

Posted By: garyo
Date: Tuesday, 7 April 2009, at 5:59 a.m.

In Response To: holding game (garyo)

1. Rollout 13/10 13/8 Eq.: +0.458

0.626 0.130 0.003 - 0.374 0.061 0.002 CL +0.321 CF +0.458

[0.002 0.002 0.000 - 0.002 0.001 0.000 CL 0.004 CF 0.010]

Full cubeful rollout with var.redn.

1209 games, Mersenne Twister dice gen. with seed 821936497 and quasi-random dice

Stop when best play is enough JSDs ahead: limit 3 (min. 144 games)

Play: world class 2-ply cubeful prune [world class]

keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

Skip pruning for 1-ply moves.

Cube: 2-ply cubeful prune [world class]

2. Rollout 8/3 6/3 Eq.: +0.396 ( -0.062)

0.604 0.140 0.005 - 0.396 0.077 0.003 CL +0.273 CF +0.396

[0.003 0.003 0.001 - 0.003 0.002 0.000 CL 0.007 CF 0.016]

Full cubeful rollout with var.redn.

462 games, Mersenne Twister dice gen. with seed 821936497 and quasi-random dice

Stop when best play is enough JSDs ahead: limit 3 (min. 144 games)

Play: world class 2-ply cubeful prune [world class]

keep the first 0 0-ply moves and up to 8 more moves within equity 0.16

Skip pruning for 1-ply moves.

Cube: 2-ply cubeful prune [world class]

3. Cubeful 2-ply 8/5 6/1* Eq.: +0.405 ( -0.053)

0.600 0.181 0.004 - 0.400 0.086 0.002

2-ply cubeful prune [world class]

4. Cubeful 2-ply 18/15 18/13 Eq.: +0.371 ( -0.086)

0.608 0.127 0.005 - 0.392 0.081 0.002

2-ply cubeful prune [world class]

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