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BGonline.org Forums
Rollout
Posted By: Stick In Response To: My 3rd roll from the OLM (Stick)
Date: Wednesday, 4 April 2007, at 6:05 a.m.
I will lengthen this rollout even though the #s are pretty clear already. [I will only lengthen it because I don't think the double hit should do this poorly] Similar to that opening 52S 32 reply, here I get to unstack my 11 pt. and prepare to either continue my attack or block your two checkers in. Going to the ace, as is typical in the early game, is bad (MMKAY!) I also think coming down is clearly better than the mentioned split. You've got your opponent on the ropes, don't shuffle around the ring buying time for you to regain your breath when the real person who needs to recuperate is your opp.
The score (after 0 games) is: gnubg 0, user 0
Move number 3: user to play 23
gnubg 162
user 163 Position ID: 4HPiASSwZ/ABMA Match ID: cAkNAAAAAAAA
# Ply Move Equity 1 R 13/11 6/3* +0.3119
0.5669 0.1895 0.0104 - 0.4331 0.1252 0.0078 +0.2006 +0.3119 0.0019 0.0019 0.0006 - 0.0019 0.0017 0.0006 0.0051 0.0144 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 1022871535 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 24/22 6/3* +0.2825 ( -0.0294)
0.5596 0.1810 0.0104 - 0.4404 0.1169 0.0062 +0.1875 +0.2825 0.0017 0.0020 0.0017 - 0.0017 0.0015 0.0004 0.0052 0.0128 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 1022871535 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 3 R 6/3*/1* +0.2567 ( -0.0552)
0.5538 0.1968 0.0077 - 0.4462 0.1224 0.0063 +0.1834 +0.2567 0.0018 0.0020 0.0007 - 0.0018 0.0017 0.0004 0.0046 0.0121 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 1022871535 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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