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Rollout

Posted By: Stick
Date: Thursday, 23 April 2009, at 6:56 a.m.

In Response To: Vegas SJ - Munitz -2 -4 Checker Play (Stick)

Very interesting I thought and I may have even learned something, go figure. Richard's play, the correct play, not only forms a gapped prime but also brings another builder into range whereas play B is somewhat inflexible, doesn't block as many numbers, but does make the ace point which is good for this score. As Rich mentioned afterwards, it's clear to make the prime at any other score.

The other play has the bonus of duping 4s to escape but it isn't enough to override the other checker in the zone allowing PoH #s + P&C #s next turn if the blot stays. It's also clearly best if it becomes a race.

The score (after 0 games) is: gnubg 11, user 13 (match to 15 points)

gnubg117


1X2X1O2X '2X1X1X1X ' '3O

 ' ' '3O3O3O '2O1X ' '4X

user122

Position ID: uDuDAwjNrMIjAA Match ID: EQHnAbAAaAAA

# Ply Move Equity
1 R 13/7 9/8 +0.0877
 
0.48330.06060.0040-0.51670.17190.0245 +0.0877 +0.0877
0.00380.00300.0038-0.00380.01300.0077 0.0082 0.0082
 
  Full cubeful rollout with var.redn.  
  229 games, Mersenne Twister dice gen. with seed 817970751 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0.16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
  2 R 9/8 7/1 +0.0474 ( -0.0403)
 
0.46010.06360.0013-0.53990.17210.0118 +0.0474 +0.0474
0.00350.00330.0003-0.00350.01490.0054 0.0087 0.0087
 
  Full cubeful rollout with var.redn.  
  229 games, Mersenne Twister dice gen. with seed 817970751 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0.16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  

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