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Long rollout

Posted By: neilkaz
Date: Wednesday, 13 May 2009, at 5:09 p.m.

In Response To: GG match cube (Coolrey)

Not a huge error to cube, and again from a practical standpoint you may get a pass. I'll now roll this out at 0-0 where I expect the high vol to make it a proper recube.

The score (after 0 games) is: Opp 1, ntk 0 (match to 7 points)

Move number 5: Opp on roll, cube decision?

Opp124


 '2X1X3X2X2X2X ' ' ' ' '

2O3X6O2O2O2O ' ' ' ' ' '

ntk75

Position ID: 89sGAEDWbQMAHA Match ID: AQHgABAAAAAA

• Opp doubles

Alert: wrong double ( -0.0742)!

Cube decision
Rollout cubeless equity +0.4015(Money: +0.4137)
Cubeful equities:
1.No double +0.6714
2.Double, pass +1.0000 +0.3286
3.Double, take +0.5972 -0.0742
Proper cube action:No redouble, take (18.4%)
Rollout details
WinW gW bg LoseL gL bgCubelessCubeful
Player Opp owns 2-cube0.69580.11460.0064-0.30420.09500.0039 +0.4015 +0.6714
Standard error0.00110.00170.0009-0.00110.00130.0007 0.0030 0.0049
Player ntk owns 4-cube0.71420.12030.0133-0.28580.11710.0254 +0.8653 +0.5972
Standard error0.00110.00250.0016-0.00110.00290.0024 0.0066 0.0075
Full cubeful rollout with var.redn.
1969 games, Mersenne Twister dice gen. with seed 858249311 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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