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How to play illegally

Posted By: Rich Munitz
Date: Thursday, 28 May 2009, at 2:47 a.m.

In Response To: How to play illegally (Jason Lee)

Forfeiting the time delay is a penalty of up to 12 seconds, but maybe less. If you can shake roll and move in 6 seconds, it is a 6 second penalty.

If someone gets themselves down to 2 seconds on their clock and moves illegally, I have no problem if they time out.

Think about it. What if the person makes an illegal play, having used 10 seconds of their 12 second delay. And before they hit their clock I say "you moved illegally". Should they be allowed to hit their clock to get a "free" 12 seconds to think of how to play legally? Or shouldn't the time control function as if they had noticed the illegal play on their own and had to correct it on their own time - probably eating into their reserve time?

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