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Early attacking 44 at GG to play

Posted By: Rich Munitz
Date: Saturday, 30 May 2009, at 10:20 p.m.

In Response To: Early attacking 44 at GG to play (neilkaz)

Well after the obvious 13/9*, blue has 10 checkers in the zone and that coupled with GG means blitz to me. The best way to get that plan off the ground is to hit on the ace point. I think with that diversity of builders, there's a great chance to make some good points next turn (hopefully on white's head when he enters, so I don't mind switching 5/1(2)* instead of 9/1* and getting hit here will likely take the steam out of the blitz. For the final ace, I favor 24/20. It threatens the remaining blot which could be very handy and also offers some defensive value if the blitz fails as we'll more likely anchor on the 20 point.

13/9 5/1(2) 24/20

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