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Bear in against holding game
Posted By: Ian Shaw In Response To: Bear in against holding game (Ian Shaw)
Date: Friday, 5 June 2009, at 12:35 p.m.
The clearing play comes in as a huge error, which came as a surprise to me. I certainly didn't fancy blotting the nine and four points when White has a four point board.
Looking at 9/4 9/8, I can see it gains on 12 rolls [4,5,6] with [1,3] if Blue can hit the shot, but loses on the 11 deuces. It doesn't look enough to me, but perhaps the race it just too dire if White breaks contact. This would explain why holding the three-prime and playing inside also does well.
The score (after 0 games) is: White 5, Blue 1 (match to 11 points)
Move number 3: Blue to play 51
White 68
Blue 89 Position ID: 9+4AwAB2NtsAAA Match ID: cIlmAVAACAAA
# Ply Move Equity 1 R 9/4 3/2 -0.089
0.449 0.032 0.001 - 0.551 0.023 0.000 -0.091 -0.089 0.001 0.001 0.000 - 0.001 0.001 0.000 0.002 0.004 Full cubeful rollout with var.redn. 1296 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 6/1 3/2 -0.127 ( -0.038)
0.439 0.023 0.000 - 0.561 0.026 0.000 -0.125 -0.127 0.002 0.001 0.000 - 0.002 0.001 0.000 0.004 0.008 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 3 R 6/1 2/1 -0.158 ( -0.069)
0.429 0.019 0.000 - 0.571 0.024 0.000 -0.149 -0.158 0.001 0.001 0.000 - 0.001 0.001 0.000 0.003 0.006 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 4 R 9/4 5/4 -0.158 ( -0.069)
0.432 0.032 0.001 - 0.568 0.025 0.000 -0.127 -0.158 0.001 0.001 0.000 - 0.001 0.001 0.000 0.002 0.005 Full cubeful rollout with var.redn. 644 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 5 R 6/5 6/1 -0.201 ( -0.112)
0.413 0.016 0.000 - 0.587 0.016 0.000 -0.174 -0.201 0.002 0.001 0.000 - 0.002 0.001 0.000 0.004 0.008 Full cubeful rollout with var.redn. 323 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 6 R 8/2 -0.213 ( -0.124)
0.411 0.031 0.001 - 0.589 0.022 0.000 -0.166 -0.213 0.001 0.002 0.000 - 0.001 0.001 0.000 0.004 0.008 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 7 R 9/8 9/4 -0.259 ( -0.170)
0.423 0.017 0.000 - 0.577 0.003 0.000 -0.142 -0.259 0.001 0.001 0.000 - 0.001 0.002 0.000 0.002 0.005 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 8 R 10/9 10/5 -0.395 ( -0.306)
0.362 0.008 0.000 - 0.638 0.003 0.000 -0.270 -0.395 0.001 0.001 0.000 - 0.001 0.000 0.000 0.002 0.006 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 856446479 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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