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BGonline.org Forums
Big Rollout - Big TCTC
Posted By: Stick In Response To: OLM Thurs. April 12th -- Play (Stick)
Date: Monday, 16 April 2007, at 2:57 a.m.
I didn't think this would be so close, luckily I let it run while I was away this weekend because I couldn't figure out any last minute rollout to fire up. My inclination was to run like everyone else except John, bar/18. As pointed out running out tries to escape your last checker, which if successful, you'll have a huge advantage since my 3 checkers are currently stuck behind a 4 prime. [even though the race is even] The problem with running out is it gives me sixes to hit, and little numbers to either cover (if I hit) or plain anchor up if I toss small/small. Means you won't have a cube for some time. If hitting works, I enter w/a lame duck, could be dp next turn (or even TG I imagine if I fan?) The gammons shoot up 9% by hitting and lose only 6% more making the tradeoff very close since hitting loses 1% more games. Looking @ it now I think I prefer hitting, hoping White enters with a poor roll even thought the plays are way TCTC. (behind in the match by even 2 pts. swings me a bit for the gammons too)
The score (after 1 game) is: Stick 2, Readers 0 (match to 13 points)
Move number 14: Readers to play 34
Stick 141
Readers 143 Position ID: snfAACWw28EDQA Match ID: cImxASAAAAAA
• Readers moves bar/18
# Ply Move Equity 1 R bar/22 8/4* +0.4613
0.6192 0.1982 0.0134 - 0.3808 0.1671 0.0052 +0.2894 +0.4613 0.0007 0.0008 0.0003 - 0.0007 0.0007 0.0002 0.0020 0.0052 Full cubeful rollout with var.redn. 5184 games, Mersenne Twister dice gen. with seed 1060457591 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R bar/18 +0.4612 ( -0.0001)
0.6298 0.1080 0.0055 - 0.3702 0.1066 0.0019 +0.2741 +0.4612 0.0007 0.0010 0.0002 - 0.0007 0.0008 0.0002 0.0019 0.0047 Full cubeful rollout with var.redn. 5184 games, Mersenne Twister dice gen. with seed 1060457591 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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