| |
BGonline.org Forums
Rollout
Posted By: Stick In Response To: DMP 31 (Stick)
Date: Sunday, 21 June 2009, at 11:59 p.m.
Having studied dmp a stitch I was surprised when GNU thought MCG's play to be correct on all plies. I'm further stunned that it's still as close as it is but at least it came around to my way of thinking. I didn't roll out all the other 13/10 X/X plays because I believe them to be inferior and didn't have the CPU time to waste. That's also why I cut this off at only ~1.3 JSDs. The duplication of 63 coupled with the fact that 54 doesn't hit (thus less shots) makes it the standout 13/10 play. It also gives better coverage when the opponent is able to hop out.
The score (after 6 games) is: Stick 4, atrifix 6 (match to 7 points, Crawford game)
Stick 140
atrifix 167 Position ID: 4NsxAyDMDvgAJg Match ID: 8InlAEAAMAAA
# Ply Move Equity 1 R 13/10 6/5 -0.1968
0.4113 0.1357 0.0199 - 0.5887 0.1626 0.0056 -0.1968 -0.1968 0.0017 0.0057 0.0031 - 0.0017 0.0025 0.0006 0.0036 0.0036 Full cubeful rollout with var.redn. 1519 games, Mersenne Twister dice gen. with seed 857435609 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R 24/21 22/21 -0.2032 ( -0.0064)
0.4051 0.1164 0.0141 - 0.5949 0.1332 0.0034 -0.2032 -0.2032 0.0018 0.0049 0.0023 - 0.0018 0.0024 0.0006 0.0038 0.0038 Full cubeful rollout with var.redn. 1519 games, Mersenne Twister dice gen. with seed 857435609 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.