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Rollout

Posted By: Stick
Date: Sunday, 21 June 2009, at 11:59 p.m.

In Response To: DMP 31 (Stick)

Having studied dmp a stitch I was surprised when GNU thought MCG's play to be correct on all plies. I'm further stunned that it's still as close as it is but at least it came around to my way of thinking. I didn't roll out all the other 13/10 X/X plays because I believe them to be inferior and didn't have the CPU time to waste. That's also why I cut this off at only ~1.3 JSDs. The duplication of 63 coupled with the fact that 54 doesn't hit (thus less shots) makes it the standout 13/10 play. It also gives better coverage when the opponent is able to hop out.

The score (after 6 games) is: Stick 4, atrifix 6 (match to 7 points, Crawford game)

Stick140


1O '2O ' '5X2X3X ' '2X5O

1X '2O '2O3O ' ' ' ' '2X

atrifix167

Position ID: 4NsxAyDMDvgAJg Match ID: 8InlAEAAMAAA

# Ply Move Equity
1 R 13/10 6/5 -0.1968
0.41130.13570.0199-0.58870.16260.0056 -0.1968 -0.1968
0.00170.00570.0031-0.00170.00250.0006 0.0036 0.0036
Full cubeful rollout with var.redn.
1519 games, Mersenne Twister dice gen. with seed 857435609 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 24/21 22/21 -0.2032 ( -0.0064)
0.40510.11640.0141-0.59490.13320.0034 -0.2032 -0.2032
0.00180.00490.0023-0.00180.00240.0006 0.0038 0.0038
Full cubeful rollout with var.redn.
1519 games, Mersenne Twister dice gen. with seed 857435609 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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