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Linux? Mac?

Posted By: Dave
Date: Sunday, 28 June 2009, at 4:58 p.m.

In Response To: Linux? Mac? (Dave)

OK, so Wine is finicky. I tried XG in two commercial implementations of Wine. Cedega's Transgaming was unable to start the game. Crossover not only installed but the game shows up fine without the problem mentioned above. 3-D doesn't work at all but everything seems to work as it should in 2-D (including the copy'n'paste from gnubg to XG).

So now comments about multi-threading. XG recognized that I have a dual-core machine. However, when I ran a rollout it does not appear to take advantage of this using only one core (I'm assuming this is because of XG and not because I'm running it on Linux via Wine). In gnubg a rollout will max out both cores. In the help documentation it appears to be saying that XG does not support using both cores in rolling out the same position and that further XG "is not taking advantage of Quad Core processor". I understand that multi-threaded programming is difficult but according to the XG website, XG has multi-processor support whereas for gnubg it is "not totally stable". I understand that these comparison charts are always being spun in a certain direction but in this case XG barely makes use of two cores (again according to the help documents both cores can be used when analyzing a move) whereas gnubg actually supports more than two cores (I'm not sure how many -- 8? more?) Not a big deal as I'm sure XG will improve in this area.

Anyway, there are some nice features in XG and if the rollouts turn out to be comparable in qualtiy to gnubg and as much faster as it claims then XG might be a nice option. A note to the XG people, if you don't want to do the work to make XG work better with Wine you might contact the Crossover Linux people who might be willing to work with you to make the appropriate Wine wrapper to distribute with your product or something and this will open up both the Linux and Mac world for you without as much effort as porting the software over yourself.

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