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xG red = 33%

Posted By: Robert-Jan Veldhuizen (Zorba)
Date: Sunday, 5 July 2009, at 12:21 a.m.

In Response To: GNU 2-ply RO vc XG 3/3 RO (Robert-Jan Veldhuizen (Zorba))

Just found it in the legend: xG 3-ply red uses 7 dice rols out of 21 permutations for the third ply lookahead, so it's a 33% setting.

When used in rollouts, this will probably show a slightly lower performance for checker play (think tough containment problems f.i. where limited lookahead can build up small errors move after move) but will produce good results for cube decisions (it'll be rare for 3-ply red to disagree on cubes with 3-ply and the bias could go either way, so is likely to cancel out in rollouts).

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