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GG/GS Practice #3 ROLLOUT

Posted By: Jason Lee
Date: Monday, 3 August 2009, at 5:17 a.m.

In Response To: GG/GS Practice #3 (Jason Lee)

# Ply Move Equity
1 R 8/3 6/3 +0.655
0.6270.2010.012-0.3730.0930.010 +0.655 +0.655
0.0020.0020.002-0.0020.0050.002 0.005 0.005
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 860598818 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 13/5 +0.549 ( -0.106)
0.6440.1310.003-0.3560.0830.005 +0.549 +0.549
0.0020.0020.001-0.0020.0050.001 0.004 0.004
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 860598818 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3 R 13/10 6/1* +0.521 ( -0.134)
0.5700.1900.008-0.4300.1430.022 +0.521 +0.521
0.0020.0020.003-0.0020.0060.003 0.005 0.005
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 861370452 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 20 more moves within equity 0.44
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

OTB, I didn't give this a lot of thought. How could volunteering 11 shots against a four point board be right, let alone be a wipeout? I played 13/5, and GNU whacked me up side the head for it.

I also didn't consider 13/10 6/1* -- after reading some of the comments, I had to add it to the rollout queue. It's wrong too, apparently, but I can't criticize...

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