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Rollout

Posted By: Stick
Date: Monday, 10 August 2009, at 3:16 a.m.

In Response To: Some horrible plays of mine Part 1 of Infinity (Stick)

Early on when I rolled this I got it stuck in my head that I didn't want to be 'trapped' behind the mini prime even though I was still down in the race and my points need unstacking. One of my superdonkey plays - it's obv. which play wins more gammons, it's obv. which plays loses less gammons, it'd have to be one compelling play for 18(2) to win enough games to make up for both of those obvious factors. I have plenty of time left to extricate my back checkers at some other time during the game, either by rolling doubles again, hitting something and him being occupied on the roof, or he'll have to break the prime down if all else fails.

The score (after 0 games) is: Jurgen 0, Stick 0 (match to 5 points)

Jurgen128


 ' '1X2O3X3X '3X2X ' '2O

1X ' ' ' '6O '4O1O ' '2X

Stick145

Position ID: 5M4NAyDg54UBBg Match ID: cImtAAAAAAAA

• Stick moves 21/18(2) 8/5(2)

# Ply Move Equity
1 R 8/5(2) 6/3(2) -0.054
0.4780.1070.002-0.5220.0770.002 -0.012 -0.054
0.0030.0030.001-0.0030.0040.000 0.010 0.018
Full cubeful rollout with var.redn.
128 games, Mersenne Twister dice gen. with seed 861590103 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 21/18(2) 8/5(2) -0.204 ( -0.150)
0.4420.0790.003-0.5580.1130.004 -0.150 -0.204
0.0040.0050.001-0.0040.0060.001 0.010 0.020
Full cubeful rollout with var.redn.
128 games, Mersenne Twister dice gen. with seed 861590103 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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