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Different strokes for........................

Posted By: Joe Russell
Date: Sunday, 6 September 2009, at 9:43 a.m.

In Response To: Different strokes for........................ (Joe Russell)

The score (after 0 games) is: cubed2death 0, ez2bcubed 0

Move number 12: ez2bcubed to play 66

cubed2death100


1O4X '2O '6X '4X ' ' ' '

1X2O2O1O2O3O2O ' ' ' ' '

ez2bcubed122

Position ID: Hn4eACC2dgMAIw Match ID: QQkbAAAAAAAA

# Ply Move Equity
  1 R 21/9 7/1*(2) +0.610
 
0.7860.1770.001-0.2140.0490.003 +0.698 +0.610
0.0010.0010.000-0.0010.0000.000 0.002 0.003
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 864306028 and quasi-random dice  
  Play: 0-ply cubeful prune [expert]  
  Cube: 0-ply cubeful prune [expert]  
  2 R 24/12 21/15(2) +0.595 ( -0.015)
 
0.7950.1150.003-0.2050.0310.001 +0.677 +0.595
0.0010.0010.000-0.0010.0000.000 0.002 0.003
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 864306028 and quasi-random dice  
  Play: 0-ply cubeful prune [expert]  
  Cube: 0-ply cubeful prune [expert]  
  3 R 21/9(2) +0.588 ( -0.022)
 
0.7690.1750.005-0.2310.0370.001 +0.679 +0.588
0.0010.0010.000-0.0010.0000.000 0.002 0.003
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 864306028 and quasi-random dice  
  Play: 0-ply cubeful prune [expert]  
  Cube: 0-ply cubeful prune [expert]  
  4 R 21/15(2) 7/1*(2) +0.575 ( -0.035)
 
0.7720.1660.001-0.2280.0400.001 +0.669 +0.575
0.0010.0010.000-0.0010.0000.000 0.002 0.003
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 864306028 and quasi-random dice  
  Play: 0-ply cubeful prune [expert]  
  Cube: 0-ply cubeful prune [expert]  
  5 R 24/12 21/9 +0.562 ( -0.048)
 
0.7690.1700.005-0.2310.0570.002 +0.653 +0.562
0.0010.0010.000-0.0010.0000.000 0.002 0.003
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 864306028 and quasi-random dice  
  Play: 0-ply cubeful prune [expert]  
  Cube: 0-ply cubeful prune [expert]  

The interesting thing from the rollout was that a play I never considered finished in a very close second place. This is a 2-ply rollout. I will do a 3-ply rollout as well. What can be learned by the running play finishing ahead of 21-9(2)? This play takes away the some of the freak vig that keeping a man back would give and could lead, if he rolls a three, to all three of the non-home board quadrants being covered by one or more checkers. The downside to this play is that it rated to get fewer gammons because: (1) it may allow consolidation of the opponents position somewhat while concentrating on priming him; (2)because you are much less likely to pick up extra checkers. I think it illustrates that is rarely wrong, or wrong by much, to make the play that rates to win the game the most, even when your opponent has a very awkward position.

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