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Clocks + Random Dice Generator ?

Posted By: Joe Russell
Date: Friday, 11 September 2009, at 12:30 p.m.

In Response To: Clocks + Random Dice Generator ? (MaX)

This sounds like something I would be happy to use. I would prefer the seed process be a little more complex, but other than that, sign me up. People that like to shake the dice a long time can learn to pause a little longer before pushing the button for their roll. This is a marriage between computer play and over-the-board play. I like it a lot. I have one question. What if you felt like that you may have been cheated and wanted to verify the roll sequence, how would you find out what integer(s) your opponent selected, would it be stored and displayed at the end of the match? Don't forget to add a score keeping feature, so we can get rid of the scoreboards, which are nice but why not display the score electronically as well.

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