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Meaning of "cubeless" in gnubg

Posted By: Phil Simborg
Date: Monday, 21 September 2009, at 4:21 p.m.

In Response To: Meaning of "cubeless" in gnubg (Rich Munitz)

Richard....I am still foggy on one issue--let's say that white is doubling. And let's say that the eval shows that white will get gammoned 10 percent of the time. Is that assuming that red never recubes and plays the game out until the end every time? If that is true, doesn't that mean that white would not, in a real game (money game for example), end up getting gammoned 10 percent of the time because some of the time he will be redoubled and will drop?

So how will these numbers differ in Snowie, GNU, and Extreme because of this factor?

And if they don't differ, why not? And if they do differ, which one is a "better" tool for truly understanding the risks?

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