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BGonline.org Forums
Meaning of "cubeless" in gnubg
Posted By: Maik Stiebler In Response To: Meaning of "cubeless" in gnubg (Phil Simborg)
Date: Wednesday, 23 September 2009, at 8:17 a.m.
Is that assuming that red never recubes and plays the game out until the end every time?
Yes.
doesn't that mean that white would not, in a real game (money game for example), end up getting gammoned 10 percent of the time because some of the time he will be redoubled and will drop?
Yes, it does.
So how will these numbers differ in Snowie, GNU, and Extreme because of this factor?
Obviously, the numbers will differ slightly because of other factors, but the interpretation, as far as I know, is the same.
And if they don't differ, why not? And if they do differ, which one is a "better" tool for truly understanding the risks?
I'm not sure what the alternative would be. You may be thinking about a detailed report about how many games will end on each cube level with each possible result. The problem is that I don't think that bots, on eval level, can actually add real information about these details. Even for the comparatively simple measure of cube efficiency, they rely on a very simplistic model. If they can't add actual information, it would just be a way to represent the same information that we have now, only with a lot more numbers.
I think gnubg does offer something similar for rollouts. I don't know exactly, because I have never used it. For me, it would be more confusing than enlightening, I fear.
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