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Any reason to roll out multiple-of-36 games?

Posted By: Maik Stiebler
Date: Monday, 28 September 2009, at 9:32 p.m.

In Response To: Any reason to roll out multiple-of-36 games? (Bob Koca)

Yes. Another way to look at it is that each of the six double trials rates to take as much time as each of the 15 non-doubles trials, thus giving them only half the weight is inefficient.

If we had detailed knowledge about the variances and the expected amount of time for rollout trials after the different first rolls (i.e. assuming they are not equal), we could design something fancy which is even more efficient than the powers of 36.

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