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Checker play

Posted By: neilkaz
Date: Monday, 5 October 2009, at 3:35 p.m.

In Response To: How good is the outside prime? (Rich Munitz)

If my 2 pt was allready split it would be better to leave the 2 blots here since making the ace pt leaves a 3 wide gap that needs to be filled (honestly I wouldn't have been sure, but this rollout is clear (note XG 3 ply made the correct play here also.)
is Player 2

score: 0
pip: 75
Money session
pip: 111
score: 0

is Player 1
XGID=aAA--BBBBBB------bA-bbbdb-:1:-1:1:12:0:0:3:0:10
to play 12

1.Rollout118/15eq: +0.508
Player:
Opponent:
77.15% (G:5.54% B:0.20%)
22.85% (G:3.76% B:0.03%)
Conf: ± 0.013 (+0.495...+0.521)
Duration: 10 minutes 27 seconds
2.Rollout118/16 2/1eq: +0.394 (-0.114)
Player:
Opponent:
73.14% (G:3.10% B:0.08%)
26.86% (G:3.54% B:0.04%)
Conf: ± 0.011 (+0.383...+0.405)
Duration: 6 minutes 22 seconds
3.1 ply10/8 2/1eq: -0.041 (-0.549)
Player:
Opponent:
57.15% (G:5.20% B:0.07%)
42.85% (G:9.07% B:0.02%)
4.1 ply7/5 2/1eq: -0.170 (-0.678)
Player:
Opponent:
52.81% (G:5.48% B:0.06%)
47.19% (G:12.02% B:0.06%)
5.1 ply9/7 2/1eq: -0.243 (-0.752)
Player:
Opponent:
50.18% (G:4.29% B:0.05%)
49.82% (G:12.07% B:0.04%)
1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

Version: 1.03

But with the 2 pt made I only need to fill in the 3 and 4 pts to basically ice the game. XG 3 ply eval thinks it is a big mistake (I would have felt a Whopper) to break the 2 pt, but the rollout says it isn't that bad.
is Player 2

score: 0
pip: 75
Money session
pip: 112
score: 0

is Player 1
XGID=a-B--BBBBBB------bA-bbbdb-:1:-1:1:12:0:0:3:0:10
to play 12

1.Rollout118/15eq: +0.579
Player:
Opponent:
80.55% (G:4.07% B:0.14%)
19.45% (G:2.98% B:0.02%)
Conf: ± 0.011 (+0.568...+0.590)
Duration: 5 minutes 39 seconds
2.Rollout118/16 2/1eq: +0.512 (-0.068)
Player:
Opponent:
77.29% (G:5.42% B:0.18%)
22.71% (G:3.83% B:0.03%)
Conf: ± 0.014 (+0.498...+0.526)
Duration: 10 minutes 23 seconds
3.2 ply18/16 10/9eq: +0.264 (-0.315)
Player:
Opponent:
68.84% (G:5.27% B:0.13%)
31.16% (G:7.21% B:0.02%)
4.2 ply18/16 7/6eq: +0.153 (-0.426)
Player:
Opponent:
65.45% (G:4.47% B:0.13%)
34.55% (G:9.71% B:0.05%)
5.1 ply18/16 8/7eq: +0.153 (-0.426)
Player:
Opponent:
65.64% (G:4.97% B:0.03%)
34.36% (G:7.90% B:0.00%)
1 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

Version: 1.03

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