This short rollout shows what is wrong with making 2 pts ...all that does is to often time the opp's 31 backgame. I am not concerned that a couple plays that I didn't roll out evaluate close as the 3 plays I rolled out dropped a bit in overall equity from the XGR eval. I suspect Tim's rollout will GNU will show the same thing.
| 1. | Rollout1 | 15/11 12/4* 6/2 | eq: +0.477 |
| Player: Opponent: | 73.84% (G:39.31% B:9.58%) 26.16% (G:3.02% B:0.16%) | Conf: ± 0.013 (+0.464...+0.490) Duration: 1 hour 20 minutes 02 seconds |
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| 2. | Rollout1 | 15/7 12/4* | eq: +0.434 (-0.043) |
| Player: Opponent: | 71.70% (G:37.77% B:9.80%) 28.30% (G:3.02% B:0.21%) | Conf: ± 0.013 (+0.421...+0.447) Duration: 1 hour 13 minutes 06 seconds |
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| 3. | Rollout1 | 8/4*(2) 6/2(2) | eq: +0.365 (-0.112) |
| Player: Opponent: | 68.26% (G:36.35% B:13.02%) 31.74% (G:2.01% B:0.08%) | Conf: ± 0.011 (+0.354...+0.376) Duration: 48 minutes 01 second |
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| 4. | 3 ply | 15/11 8/4*(2) 6/2 | eq: +0.459 (-0.017) |
| Player: Opponent: | 72.97% (G:32.97% B:3.67%) 27.03% (G:2.96% B:0.11%) | |
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| 5. | 3 ply | 12/4* 8/4* 6/2 | eq: +0.455 (-0.021) |
| Player: Opponent: | 72.77% (G:32.81% B:3.73%) 27.23% (G:3.83% B:0.15%) | |
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1 1296 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
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