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Maybe there's a better way to measure takes?

Posted By: Keene
Date: Monday, 19 October 2009, at 4:33 p.m.

In Response To: Maybe there's a better way to measure takes? (Phil Simborg)

Phil, it occurs to me that what you are asking (in essence) here is: How can I justify a take or drop using recube vig as a reason?

I think my answer is that for high volatility positions, you can safely assess how many times you will get to a recube point quite easily (if he misses, and I roll well... etc). For low volatility positions you basically figure out how often you get to a holding game that will yield a shot x percent of the time etc.

I dont think factoring in recube vig as a firm number to use as part of a take/drop explanation is going to be realistic for most people, as this is basically an ass number - its going to come from your ass, and its going to approximate the actual number only vaguely. I think that a better way to consider recube vig (and also you have to accept that you dont care whether its a take or a drop on your recube, just getting there is the key) is as additional slime-like equity. Obviously this varies considerably on matches (score based decisions), and less so on money games. So, taking recube vig on match score basis alone is a MWC number, and you can tie that nicely to Match equity for your take/drop decisions. For money its less so, as your take points and recube points are less volatile (they dont shift on you like they do in a match).

Additionally, when you take a cube in a volatile position, then the recube vig is going to end up as a low percentage number anyway - mostly - low probability sequence followed by low probability sequence, say 1/9 x 1/10 = 1/90, thats going to be a 1.11% - is that something to add in thats actually worthwhile?

I get your point though, just my 2cents.

Keene

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