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BGonline.org Forums
Backgame theory
Posted By: Timothy Chow In Response To: Backgame theory (Michael Depreli)
Date: Saturday, 31 October 2009, at 1:18 a.m.
I think there is definitely room for developing more theory here. I posted a few scattered thoughts here a couple of months ago.
"Timing" in a mature backgame can, to a large extent, be broken down into four components: probability of hitting, probability of dancing, probability of leaping a prime, and pipcounts. Each of these components can be approximated pretty well by relatively simple mathematical formulas. Putting them together correctly is a little subtle, but I think that it would be feasible if one tried hard enough.
I don't entirely trust the bots in these positions, but it's difficult to prove that they're playing incorrectly.
If one were to make a serious effort to develop a theory here, then I think the way to go would be to start with relatively simple positions, where there's very little chance of hitting blots. Then the dominant factor would be pipcounts and prime-leaping probabilities, which can be worked out relatively simply. The bots could then be tested against the mathematical calculation. Once the simple positions are thoroughly understood, one could gradually complicate the position.
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