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Holding game cube action

Posted By: Keene
Date: Thursday, 12 November 2009, at 8:12 p.m.

In Response To: Holding game cube action (Timothy Chow)

I consider these holding type cubes - with the race this close - and with the almost false pipcount (acepoint made) to be optional double (or redouble) and easy take. Consider your opponent on these, how well will he be preparing his board for bearoff? Are you in immediate danger of losing your market (i.e. have 4 or 2 checkers on the midpoint)? If so, be more inclined to send the cube. With an odd number on the rearmost point, consider holding back.

Also, are you playing for ER here, or for making money? If its for ER, then ship it - your error will be small to double it (if indeed it is an error). If its pure points that you want, then consider holding back.

Get me up to a 20 pip lead to 110 or so, and its a clear double.

So, in essence, optional double / clear take. I think everyone else made a similar point didnt they?

Keene

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