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BGonline.org Forums
Extended Rollout
Posted By: Stick In Response To: Ballard v. Sylvester (Stick)
Date: Friday, 18 May 2007, at 12:09 a.m.
For Chuck & From Chuck: At least this time the play you liked didn't win. (When was the last time we saw THAT??) ...May we at least conclude: TCTC?
No we may not, I have to be right! It took til over 700 games before the bastard GNU started seeing things in my light. It's nice to have some flexibility in this position but a blot on the 11 pt. gives White good sixes along with the 2s & 4s he's obviously hitting with from the bar. Offering up a second blot when all your opponent is going to do is attack w/out fear until it works. You have your racing lead, you have a serious lack of development that you can't do anything about, try to take the racing reins and make the best of it. The longer the rollout goes the more clear 8/6 is becoming (as I sit & watch it in RT) I will keep extending this as it's still pretty close, but with the direction it has been going and my feeling that 8/6 is right I won't post the longer rollout unless it changes its mind again.
The score (after 1 game) is: Nack 1, Joe 0 (match to 19 points)
Move number 8: Joe to play 23
Nack 154
Joe 151 Position ID: aOfBgCHg8+ADIA Match ID: cAltAhAAAAAA
• Joe moves 24/21* 13/11
# Ply Move Equity 1 R 24/21* 8/6 -0.1810
0.4698 0.1114 0.0052 - 0.5302 0.1697 0.0055 -0.1206 -0.1810 0.0018 0.0016 0.0003 - 0.0018 0.0019 0.0004 0.0047 0.0114 Full cubeful rollout with var.redn. 1238 games, Mersenne Twister dice gen. with seed 1063319511 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R 24/21* 13/11 -0.1937 ( -0.0127)
0.4631 0.1119 0.0054 - 0.5369 0.1676 0.0070 -0.1326 -0.1937 0.0018 0.0016 0.0003 - 0.0018 0.0020 0.0006 0.0047 0.0116 Full cubeful rollout with var.redn. 1239 games, Mersenne Twister dice gen. with seed 1063319511 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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