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BGonline.org Forums
DMP -- no going back
Posted By: Matt Cohn-Geier In Response To: DMP -- no going back (Jason Lee)
Date: Thursday, 17 December 2009, at 1:56 a.m.
I see two plays.
13/9 leaves 20 pretty good shots. What happens next time if White rolls one of the other 16? A 6 either gets out or hits, an exact 4 makes a 6 prime, numbers with 654 make the 3 point...numbers with 3s 2s 1s are bad.
7/3* leaves 14 3s & 4 7s for 18 pretty good shots. Looks like it may or may not improve better next time if missed. But if White hits on the 22 point it isn't gin. Of course if White hits on the 13 it isn't gin either. Again on the misses 6s 5s and 4s are good and 3s 2s and 1s not very much at all.
I think 7/3* is the play here, leaving only the 6 really good shots as opposed to 11 and 2 less shots overall.
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