You don't want to get hit on the bar point. Also, if he comes in/anchors up you're going to want to trap, both goals point to picking up the blot that resides on your bar point and warming up that cube.
| 1. | Rollout1 | Bar/24* 7/4 | eq: +1.093 |
| Player: Opponent: | 81.93% (G:0.00% B:0.00%) 18.07% (G:4.48% B:0.39%) | Conf: ± 0.029 (+1.064...+1.122) Duration: 7 minutes 08 seconds |
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| 2. | Rollout2 | Bar/24* 21/18 | eq: +0.989 (-0.104) |
| Player: Opponent: | 79.62% (G:0.00% B:0.00%) 20.38% (G:4.56% B:0.39%) | Conf: ± 0.021 (+0.968...+1.010) Duration: 4 minutes 40 seconds |
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| 3. | Rollout3 | Bar/24* 17/14 | eq: +0.986 (-0.107) |
| Player: Opponent: | 80.23% (G:0.00% B:0.00%) 19.77% (G:4.34% B:0.45%) | Conf: ± 0.027 (+0.959...+1.013) Duration: 6 minutes 43 seconds |
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| 4. | Rollout4 | Bar/24* 18/15 | eq: +0.962 (-0.131) |
| Player: Opponent: | 79.36% (G:0.00% B:0.00%) 20.64% (G:4.46% B:0.41%) | Conf: ± 0.020 (+0.942...+0.982) Duration: 6 minutes 38 seconds |
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| 5. | Rollout2 | Bar/24* 24/21 | eq: +0.953 (-0.140) |
| Player: Opponent: | 80.25% (G:0.00% B:0.00%) 19.75% (G:4.78% B:0.30%) | Conf: ± 0.020 (+0.933...+0.973) Duration: 4 minutes 56 seconds |
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1 647 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 3 ply
2 648 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 3 ply
3 656 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 3 ply
4 655 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 3 ply
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