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BGonline.org Forums
5-2 to screw up...
Posted By: Joe Russell In Response To: 5-2 to screw up... (John O'Hagan)
Date: Monday, 4 January 2010, at 7:10 a.m.
I don't like (11,8), it leaves very few poor rolls other than 5-1, 4-3, 5-3, and 5-5, and 4-3 and 5-3 are not that bad. After hitting you can win with many game plans: blitz; prime; race, and you prevent him from improving his disjointed position when he doesn't hit back. He can not make a point in his board, unless he rolls a joker 2-2 or 3-3. You also prevent him from dropping two men down from the mid and threatening to make a prime. After 8-3 I am not sure which 2 to play but I would concur with John that 9 seems best but I see merit in 13, which offers better survival after being hit and 1, which can lead to a blitz, though short on builders, a prime, and may give you time to establish a forward anchor.
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