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tricky 53 - XG Rollout

Posted By: Rich Munitz
Date: Sunday, 31 January 2010, at 10:53 p.m.

In Response To: tricky 53 (TheProdigy)

While it appears that switching to the 3 point with 3(2) wins the most games, it loses enough extra gammons due to the additional blot and double hit on 62 to make 5,3* slightly better.

is Player 2

score: 6
pip: 99
11 point match
pip: 127
score: 2

is Player 1
XGID=-B-aBBB-B-B--A-b--bbbccB--:1:1:1:53:2:6:0:11:10
to play 53

1.Rollout18/5 8/3*eq: -0.314
Player:
Opponent:
31.36% (G:4.64% B:0.13%)
68.64% (G:22.02% B:1.85%)
Conf: ± 0.004 (-0.318...-0.310)
Duration: 3 hours 58 minutes
2.Rollout28/3* 6/3*eq: -0.321 (-0.007)
Player:
Opponent:
31.82% (G:4.55% B:0.12%)
68.18% (G:23.37% B:2.14%)
Conf: ± 0.004 (-0.325...-0.317)
Duration: 3 hours 53 minutes
3.Rollout313/5eq: -0.355 (-0.042)
Player:
Opponent:
27.40% (G:3.52% B:0.13%)
72.60% (G:12.68% B:0.95%)
Conf: ± 0.010 (-0.365...-0.345)
Duration: 21 minutes 46 seconds
1 12864 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

2 12863 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

3 1297 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.12, MET: GnuBG 11 point

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