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BGonline.org Forums
tricky 53 - XG Rollout
Posted By: Rich Munitz In Response To: tricky 53 (TheProdigy)
Date: Sunday, 31 January 2010, at 10:53 p.m.
While it appears that switching to the 3 point with 3(2) wins the most games, it loses enough extra gammons due to the additional blot and double hit on 62 to make 5,3* slightly better.
is Player 2
score: 6
pip: 99![]()
11 point match ![]()
pip: 127
score: 2
is Player 1
XGID=-B-aBBB-B-B--A-b--bbbccB--:1:1:1:53:2:6:0:11:10 to play 53
1. Rollout1 8/5 8/3* eq: -0.314
Player:
Opponent:31.36% (G:4.64% B:0.13%)
68.64% (G:22.02% B:1.85%)Conf: ± 0.004 (-0.318...-0.310)
Duration: 3 hours 58 minutes2. Rollout2 8/3* 6/3* eq: -0.321 (-0.007)
Player:
Opponent:31.82% (G:4.55% B:0.12%)
68.18% (G:23.37% B:2.14%)Conf: ± 0.004 (-0.325...-0.317)
Duration: 3 hours 53 minutes3. Rollout3 13/5 eq: -0.355 (-0.042)
Player:
Opponent:27.40% (G:3.52% B:0.13%)
72.60% (G:12.68% B:0.95%)Conf: ± 0.010 (-0.365...-0.345)
Duration: 21 minutes 46 seconds1 12864 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
2 12863 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
3 1297 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.12, MET: GnuBG 11 point
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