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BGonline.org Forums
Tough DMP play
Posted By: Timothy Chow In Response To: Tough DMP play (Carlo Melzi)
Date: Wednesday, 10 February 2010, at 6:52 p.m.
I'm going to go with 11/5* 24/20. My reasoning is a back-to-the-basics reasoning: what's my game plan, to race, attack, or prime? I'm behind in the race and outboarded, and my opponent is rather disconnected with two checkers behind my budding prime. Priming to me looks like the clear choice. The double hit gains a tempo and reduces shots but puts a checker out of play, so I don't like it. 8/4 eliminates a builder for the 5-point. So the choice for me is between 24/20 and 13/9. I don't think I really need to hang on to the ace-point anchor here; White already has checkers back that I'm trying to contain. I think the 5-point anchor is actually better here if events take a slight, but not devastating, turn for the worse, because of the outfield control. And White doesn't have the timing to dump checkers behind the 5-point anchor in a attempt to outwait us.
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