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64P-64P-54 long $$ RO

Posted By: neilkaz
Date: Wednesday, 17 February 2010, at 4:56 p.m.

In Response To: 64P-64P-54 at this score (neilkaz)

OTB I recalled some work that I did with GNU several months ago (pre XG) and that splitting was clear for money.

Some players don't want to experiment with making the 2 pt with an opening 64, and I'll say the same thing to them that I say to myself. "It is quite important to know how to follow up the opening plays that you usually make." As an example, lets say that you usually build with 43 (43D). Lets assume that you aren't hit and don't have any very obvious play for 21 and 61 next turn, do you know how to play them?

Here's the XG 3 ply RO and I will again mention the extraordinary speed of this wonderful program.




is Player 2

score: 0
pip: 157
Money session
Jacoby Beaver
pip: 157
score: 0

is Player 1
XGID=-bB---D-B---eE---b-d---bB-:0:0:1:54:0:0:3:0:10
to play 54

1.Rollout124/20 13/8eq: +0.058
Player:
Opponent:
51.37% (G:16.48% B:1.17%)
48.63% (G:15.61% B:0.72%)
Conf: ± 0.003 (+0.055...+0.061)
Duration: 4 hours 02 minutes
2.Rollout113/9 13/8eq: +0.039 (-0.019)
Player:
Opponent:
50.72% (G:17.46% B:1.16%)
49.28% (G:15.64% B:0.99%)
Conf: ± 0.003 (+0.036...+0.042)
Duration: 3 hours 36 minutes
1 73872 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.12

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