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XG Rollout

Posted By: neilkaz
Date: Friday, 19 February 2010, at 12:08 a.m.

In Response To: Rollout (Timothy Chow)

As expected, this says doubling isn't as bad as the GNU results, but as we see cubing is premature unless we can sometimes steal a pass now, from an opp who won't err next turn.




is Player 2

score: 0
pip: 162
Money session
Jacoby Beaver
pip: 151
score: 0

is Player 1
XGID=---b-BCBBA--eC---c-da-AA--:0:0:1:00:0:0:3:0:10
on roll, cube action?


Analyzed in Rollout
No Double
Player Winning Chances: 67.39% (G: 18.27% B: 0.98%)
Opponent Winning Chances: 32.61% (G: 6.57% B: 0.30%)
Double/Take
Player Winning Chances: 67.47% (G: 18.61% B: 1.05%)
Opponent Winning Chances: 32.53% (G: 6.64% B: 0.34%)
Cubeless Equities
No Double:+0.348
Double:+0.952
Cubeful Equities
No Double:+0.741
Double/Take:+0.708 (-0.033)
Double/Drop:+1.000 (+0.259)
Best Cube action: No Double / Take
Rollout details
5184 Games rolled with Variance Reduction.
Dice Seed: Random
Moves: 3 ply, cube decisions: 4 ply
Confidence No Double: ± 0.012 (+0.729...+0.753)
Confidence Double: ± 0.015 (+0.693...+0.723)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 2 hours 35 minutes

eXtreme Gammon Version: 1.12

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