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DMP backgame checkerplay decision

Posted By: Stick
Date: Tuesday, 9 March 2010, at 6:37 a.m.

In Response To: DMP backgame checkerplay decision (Matt Cohn-Geier)

I don't see 13/8 or any play involving 6/4 as being a viable option.

Those suck for me too.

I like 13/11 13/10 quite a bit, pretty much forces White to hit on 66 64 63 44 33 and maybe some other rolls. My second choice is 13/11 8/5 and third is 13/11 6/3.

First off, any play that isn't the donkey plays we eliminated 64 and 44 hits, so that shouldn't be included as part of the analysis. So we're left with 66, which is obviously a big swing, and 33 and 63 which I think aren't big swings at all. Sure, I'd probably rather be hit, but I have to stop and think about it so it can't be like woo-hoo!

I just don't like 11, 10. It doesn't put any checkers where they belong, it prepares them to go where they belong. Why put it off? 13/11 6/3 would be my first choice. There are only two good spots the spares on the 6pt can go, the 5pt and the 3pt and here second best is ok by me. If there were five checkers on this point I don't think anyone would hesitate to play 6/3 but now with only four everyone blows it off. It feels like 11, 5 leaves us a shade awkward with decent 1s, 3s, 6s whereas 11, 3 leaves us good 1s, 3s, 5s, and 6s. We're in no rush to have the 5pt tout de suite so keeping smooth/flexible should be the priority.

Stick

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