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XGR+ didnt care for this DMP play

Posted By: Timothy Chow
Date: Friday, 26 March 2010, at 3:47 p.m.

In Response To: XGR+ didnt care for this DMP play (neilkaz)

I cannot believe that breaking the prime is correct at DMP, so the choice is between 7/1 and 20/15 7/6.

20/15 7/6 is the "automatic" play (at least for me). But it does have the disadvantage of giving Black a chance to attack and counterprime. Black does not necessarily fear getting hit because having a second checker sent behind the six-prime (so that he can anchor there) may actually improve his survival chances.

With the benefit of QF I think I will go for 7/1. 5-1 seems to be a particularly bad roll. If White can scoot just one of the rear checkers past Black, that will help a lot, by giving Black only one target to attack. Chances are that White will be able to break anchor more safely next turn, and it's unlikely that White will have to crack next roll.

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