Not that this gives us a lot more information than we already had esp. since it's too short and doesn't include a lot of plays but here it is for what it's worth. I may run it overnight and repost tomorrow but I have other things to rollout while I'm actively doing bg stuff so it'll have to wait til I sleep. I could accept 9/6 as best possibly but not 16/13, no way no how. I haven't checked any later game cube action by XG as Daniel did w/GNU but hopefully, esp. with it being 4 ply, it won't butcher as GNU does. I also used a bigger search space for this rollout specifically.
| 1. | Rollout1 | 9/6 | eq: +0.703 |
| Player: Opponent: | 71.57% (G:0.00% B:0.00%) 28.43% (G:9.59% B:0.64%) | Conf: ± 0.019 (+0.684...+0.722) Duration: 51 minutes 08 seconds |
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| 2. | Rollout1 | 16/13 | eq: +0.687 (-0.015) |
| Player: Opponent: | 70.79% (G:0.00% B:0.00%) 29.21% (G:9.34% B:0.62%) | Conf: ± 0.022 (+0.665...+0.709) Duration: 45 minutes 13 seconds |
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| 3. | Rollout1 | 8/7 8/6 | eq: +0.680 (-0.022) |
| Player: Opponent: | 70.56% (G:0.00% B:0.00%) 29.44% (G:9.88% B:0.66%) | Conf: ± 0.020 (+0.660...+0.700) Duration: 1 hour 01 minute |
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| 4. | Rollout1 | 7/4 | eq: +0.678 (-0.025) |
| Player: Opponent: | 71.05% (G:0.00% B:0.00%) 28.95% (G:9.43% B:0.65%) | Conf: ± 0.021 (+0.657...+0.699) Duration: 1 hour 02 minutes |
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1 648 Games rolled with Variance Reduction. Dice Seed: Random Moves and cube decisions: 4 ply Search interval: Large
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