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XG 4/4 RO

Posted By: Stick
Date: Tuesday, 27 April 2010, at 10:53 p.m.

In Response To: How to trap an anchor (Timothy Chow)

Not that this gives us a lot more information than we already had esp. since it's too short and doesn't include a lot of plays but here it is for what it's worth. I may run it overnight and repost tomorrow but I have other things to rollout while I'm actively doing bg stuff so it'll have to wait til I sleep. I could accept 9/6 as best possibly but not 16/13, no way no how. I haven't checked any later game cube action by XG as Daniel did w/GNU but hopefully, esp. with it being 4 ply, it won't butcher as GNU does. I also used a bigger search space for this rollout specifically.





is Player 2

score: 0
pip: 49
Money session
pip: 146
score: 0

is Player 1
XGID=-----bBBBCBB----A--A---cc-:1:1:1:12:0:0:0:0:10
to play 12

1.Rollout19/6eq: +0.703
Player:
Opponent:
71.57% (G:0.00% B:0.00%)
28.43% (G:9.59% B:0.64%)
Conf: ± 0.019 (+0.684...+0.722)
Duration: 51 minutes 08 seconds
2.Rollout116/13eq: +0.687 (-0.015)
Player:
Opponent:
70.79% (G:0.00% B:0.00%)
29.21% (G:9.34% B:0.62%)
Conf: ± 0.022 (+0.665...+0.709)
Duration: 45 minutes 13 seconds
3.Rollout18/7 8/6eq: +0.680 (-0.022)
Player:
Opponent:
70.56% (G:0.00% B:0.00%)
29.44% (G:9.88% B:0.66%)
Conf: ± 0.020 (+0.660...+0.700)
Duration: 1 hour 01 minute
4.Rollout17/4eq: +0.678 (-0.025)
Player:
Opponent:
71.05% (G:0.00% B:0.00%)
28.95% (G:9.43% B:0.65%)
Conf: ± 0.021 (+0.657...+0.699)
Duration: 1 hour 02 minutes
1 648 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 ply
Search interval: Large

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